This way the big boys still get their play in the middle, but the smaller guys aren't squashed on the outside and still get to particiapte. I'm not expanding this strategy to include those coz this strategy is only about getting everyone out to play and get rewards. For those the 2 centre ring plays still work as normal. Some guilds will be more active or even dominate. (OK, not guaranteed if your neighbour is on snooze duty.) With this plan you get to battle 2 sectors every 8 hours, guaranteed, and with 3 camps. Dominant guild can just squash you back in the corner if you don't play along and then you will have another crappy week like last one, and the one before. Don't go into the middle rings if you don't have the agreement of the dominant guilds. Don't build anything on X coz it won't last. The sectors of your colour you get to build camps AND KEEP THEM for the whole season. The idea is that you keep the sectors of your colour, build camps on them, and you throw the X sectors back and forth between you and your neighbours. Outer 2 rings only since this is a lvl 1 strategy to get everyone to enjoy the game. Second map shows reserved sectors for each guild, and the crosses marks the exchange sectors. (map was designed for std 8, and this strategy also works better for 8 :P) Yes, I know everyone else sees themselves as grey. If it doesn't suck for you, then, well, you dominate. Battles, battles, battles! That's where the rewards are.Įveryone knows GBG sucks if you're not the dominating guild. No, we're not interested in winning because those rewards are. My second attempt at setting up cooperative strategies for GBG.
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